14-day QuestGuide trial

Try QuestGuide for 14 days before you decide.

Start QuestGuide for $1 USD, use it with your gamer teen for two weeks, and decide afterward whether the system is worth continuing. If you choose to continue after the trial, it is $17 USD per month. No automatic subscription.

QuestGuide parent dashboard showing study progress
Trial length 14 days to try QuestGuide in real family life.
Trial price $1 USDOne-time trial payment
After the trial $17 USD per month if you choose to continue. No automatic subscription.
Time needed Daily 10-20 minute family sessions.
$1 USD starts the 14-day trial. After 14 days, your family chooses whether to continue. Not therapy, crisis care, or surveillance software.

What this is

A low-risk way to test QuestGuide at home.

Trial access

Use the system for two weeks

Try the QuestGuide app experience in real family life before making a bigger commitment.

No renewal trap

Decide after the trial

The $1 USD trial does not turn into recurring billing. Your family chooses what happens next.

Structure

Build calmer follow-through

Families get a practical structure for turning schoolwork into clearer missions.

Trial includes

What your family will try for 14 days.

Teen missions

  • Clear daily school missions instead of vague reminders.
  • XP-style progress that turns follow-through into visible momentum.
  • Routines designed for capable teens who resist lectures.

Check-in questions

  • Short prompts to reduce nagging and clarify expectations.
  • Check-ins built around consistency, not surveillance.
  • Guidance for handling resistance without escalating conflict.

Parent visibility

  • See progress without hovering over every assignment.
  • Use clearer cues for what to ask, review, and reinforce.
  • Decide whether the system fits your family before continuing.

QuestGuide app preview

A trial experience built around quests, focus, and parent visibility.

QuestGuide turns schoolwork into concrete missions students can start, track, review, and complete while parents get a calmer view of progress.

QuestGuide logo and product pillars
New Quest form in QuestGuide
Quest detail screen with task steps and focus timer
Spaced repetition review path in QuestGuide
Flashcard question screen in QuestGuide
Flashcard answer screen in QuestGuide
Multiple choice quiz screen in QuestGuide
Upcoming quest summary in QuestGuide
QuestGuide XP level up system QuestGuide treasure vault
Parent dashboard showing student study progress
QuestGuide chat rooms, lobby, and direct messages
QuestGuide boss raid community challenge screen

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QuestGuide

The 14-day trial centers on focus, visible progress, repeatable discipline, and level-up moments that make schoolwork easier to start.

Patrick Chiasson

A note from Patrick

I built QuestGuide for parents who need a calmer next step.

I know what it feels like to watch a capable teenager show incredible focus, persistence, and problem-solving in games, then seem completely disconnected when it's time for homework. For years, I thought the answer was to push harder against gaming. It wasn't.

The 14-day trial exists so families can try QuestGuide before deciding whether to continue. You can see whether missions, XP, routines, and parent visibility actually help your home feel clearer and calmer without being pushed into recurring billing.

Built around practical support, not blame.

  • The trial is not clinical care, therapy, or crisis support.
  • It is not surveillance software and does not exist to punish gaming.
  • The aim is clearer school follow-through, calmer parent involvement, and a fair chance to test the system.

Who it is for

Families ready to test a clearer school routine.

This is designed for capable but disengaged teens, parents concerned about academic inconsistency, and families who want to try a calmer structure before deciding whether to keep going.

It is not designed as clinical care, surveillance software, or an instant grade transformation promise.

If you have tried rewards, consequences, reminders, and lectures, you are not alone.

Many families arrive here after the usual advice has failed. That does not mean your teen is lazy or that you have run out of options. It may mean the system at home needs to become clearer, calmer, and easier to repeat.

The trial runs for 14 days after your $1 USD Stripe payment.

No recurring billing. When the trial ends, your family decides whether to continue.

Start trial

Use the Stripe checkout button to begin the 14-day QuestGuide trial for $1 USD.

Set the rhythm

Define the daily session length, parent check-in routine, and first school missions.

Use it for 14 days

Try missions, focus blocks, XP progress, review tools, and parent visibility in normal family life.

Choose what comes next

At the end of the trial, decide whether QuestGuide is worth continuing for your family.

Questions parents ask

Clarity before you start.

Does my teen have to be fully excited?

No. The trial is for families where a teen is at least open to trying a structured two-week process, even if motivation is inconsistent.

Is this about taking games away?

No. QuestGuide uses familiar game logic to make school follow-through clearer. It is not built around hiding the controller or starting another screen-time fight.

How much parent involvement is expected?

Plan for daily 10-20 minute sessions so the trial has enough consistency to show whether the routine helps.

What does the trial cost?

The 14-day QuestGuide trial costs $1 USD. It is a one-time trial payment, not a recurring subscription.

Will I be charged automatically after 14 days?

No. There is no recurring billing and no automatic subscription. Your family decides whether to continue.

What happens after the trial?

If you decide to continue after your 14-day trial, QuestGuide is $17 USD per month. Continuing is optional; the trial does not automatically become a subscription.

Is this clinical care?

No. It is practical educational support for family routines. It is not therapy, medical care, or a replacement for professional help.

Is this surveillance software?

No. The trial is focused on clarity, routines, and parent-teen communication. It is not designed to spy on teens or monitor everything they do.

Try QuestGuide for 14 days.

Start with a $1 USD trial, use the system with your gamer teen, and decide afterward whether your family wants to continue. No recurring billing.

Start the $1 Trial