Use the system for two weeks
Try the QuestGuide app experience in real family life before making a bigger commitment.
14-day QuestGuide trial
Start QuestGuide for $1 USD, use it with your gamer teen for two weeks, and decide afterward whether the system is worth continuing. If you choose to continue after the trial, it is $17 USD per month. No automatic subscription.
What this is
Try the QuestGuide app experience in real family life before making a bigger commitment.
The $1 USD trial does not turn into recurring billing. Your family chooses what happens next.
Families get a practical structure for turning schoolwork into clearer missions.
Trial includes
QuestGuide app preview
QuestGuide turns schoolwork into concrete missions students can start, track, review, and complete while parents get a calmer view of progress.
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The 14-day trial centers on focus, visible progress, repeatable discipline, and level-up moments that make schoolwork easier to start.
A note from Patrick
I know what it feels like to watch a capable teenager show incredible focus, persistence, and problem-solving in games, then seem completely disconnected when it's time for homework. For years, I thought the answer was to push harder against gaming. It wasn't.
The 14-day trial exists so families can try QuestGuide before deciding whether to continue. You can see whether missions, XP, routines, and parent visibility actually help your home feel clearer and calmer without being pushed into recurring billing.
Who it is for
This is designed for capable but disengaged teens, parents concerned about academic inconsistency, and families who want to try a calmer structure before deciding whether to keep going.
It is not designed as clinical care, surveillance software, or an instant grade transformation promise.
Many families arrive here after the usual advice has failed. That does not mean your teen is lazy or that you have run out of options. It may mean the system at home needs to become clearer, calmer, and easier to repeat.
The trial runs for 14 days after your $1 USD Stripe payment.
No recurring billing. When the trial ends, your family decides whether to continue.
Use the Stripe checkout button to begin the 14-day QuestGuide trial for $1 USD.
Define the daily session length, parent check-in routine, and first school missions.
Try missions, focus blocks, XP progress, review tools, and parent visibility in normal family life.
At the end of the trial, decide whether QuestGuide is worth continuing for your family.
Questions parents ask
No. The trial is for families where a teen is at least open to trying a structured two-week process, even if motivation is inconsistent.
No. QuestGuide uses familiar game logic to make school follow-through clearer. It is not built around hiding the controller or starting another screen-time fight.
Plan for daily 10-20 minute sessions so the trial has enough consistency to show whether the routine helps.
The 14-day QuestGuide trial costs $1 USD. It is a one-time trial payment, not a recurring subscription.
No. There is no recurring billing and no automatic subscription. Your family decides whether to continue.
If you decide to continue after your 14-day trial, QuestGuide is $17 USD per month. Continuing is optional; the trial does not automatically become a subscription.
No. It is practical educational support for family routines. It is not therapy, medical care, or a replacement for professional help.
No. The trial is focused on clarity, routines, and parent-teen communication. It is not designed to spy on teens or monitor everything they do.
Start with a $1 USD trial, use the system with your gamer teen, and decide afterward whether your family wants to continue. No recurring billing.
Start the $1 TrialOne payment for 14 days. If you choose to continue afterward, QuestGuide is $17 USD per month. No automatic subscription.