Founding family

Help refine the app before it launches.

Founding families get 90-day early access to QuestGuide for gamer teens, use the system for one school term, and help refine the missions, routines, and parent supports before the wider launch.

QuestGuide parent dashboard showing study progress
Early-access window September 2026, running for one school term.
Cohort size Limited to 30 founding families.
Early-access price $78 $39One-time for 90-day early access
Time needed Daily 10-20 minute family sessions.
Application is free. Payment is due only if selected. Not therapy, crisis care, or surveillance software. Built to improve school follow-through without anti-gaming lectures.

What this is

A founding cohort with real product influence.

Early access

Use the system first

Run the 90-day app experience in real family life before the full product is launched.

Feedback

Refine what gets built

Your experience helps refine the missions, XP tracking, check-in questions, and routines that matter most.

Structure

Build calmer follow-through

Families still get a practical 90-day structure for turning schoolwork into clearer missions.

Early access includes

What your family will actually try.

Teen missions

  • Clear daily school missions instead of vague reminders.
  • XP-style progress that turns follow-through into visible momentum.
  • Routines designed for capable teens who resist lectures.

Check-in questions

  • Short prompts to reduce nagging and clarify expectations.
  • Check-ins built around consistency, not surveillance.
  • Guidance for handling resistance without escalating conflict.

Founder feedback

  • Share what is working, confusing, or missing.
  • Help refine which missions and parent supports matter most.
  • Influence the experience before the public launch.

QuestGuide app preview

An early-access experience built around quests, focus, and parent visibility.

QuestGuide turns schoolwork into concrete missions students can start, track, review, and complete while parents get a calmer view of progress.

QuestGuide logo and product pillars
New Quest form in QuestGuide
Quest detail screen with task steps and focus timer
Spaced repetition review path in QuestGuide
Flashcard question screen in QuestGuide
Flashcard answer screen in QuestGuide
Multiple choice quiz screen in QuestGuide
Upcoming quest summary in QuestGuide
QuestGuide XP level up system QuestGuide treasure vault
Parent dashboard showing student study progress
QuestGuide chat rooms, lobby, and direct messages
QuestGuide boss raid community challenge screen

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QuestGuide

Early access centers on focus, visible progress, repeatable discipline, and level-up moments that make schoolwork easier to start.

Patrick Chiasson

A note from Patrick

I built QuestGuide for parents who are tired of guessing.

I know what it feels like to watch a capable teenager show incredible focus, persistence, and problem-solving in games, then seem completely disconnected when it's time for homework. For years, I thought the answer was to push harder against gaming. It wasn't.

I'm opening QuestGuide to a small group of Founding Families because I don't want to build it in isolation. I want to build it alongside parents who are living these challenges every day. Together, we can create something that helps teens apply the same motivation they already have in games to their education—and makes life at home a little calmer along the way.

Built around practical support, not blame.

  • Early access is not clinical care, therapy, or crisis support.
  • It is not surveillance software and does not exist to punish gaming.
  • The aim is clearer school follow-through, calmer parent involvement, and honest product feedback.

Who it is for

Families ready to help build something useful.

This is designed for capable but disengaged teens, parents concerned about academic inconsistency, and families who are willing to share honest feedback while using the system for one school term.

It is not designed as clinical care, surveillance software, or an instant grade transformation promise.

If you have tried rewards, consequences, reminders, and lectures, you are not alone.

Many families arrive here after the usual advice has failed. That does not mean your teen is lazy or that you have run out of options. It may mean the system at home needs to become clearer, calmer, and easier to repeat.

Application takes about 3 minutes. The September 2026 cohort is limited to 30 families.

Application is free. Selected families pay $39 one time when early access starts.

Application

Complete the short readiness form so fit, expectations, and feedback commitment are clear.

Review

Your answers are reviewed for fit, readiness, and ability to use early access consistently.

Onboarding

Set the family rhythm, define daily sessions, and clarify parent involvement before September 2026 early access begins.

Build together

Run the system for 90 days and help identify what should be improved before launch.

Questions parents ask

Clarity before you apply.

Does my teen have to be fully excited?

No. Early access is for families where a teen is at least open to a structured 90-day process, even if motivation is inconsistent.

Is this about taking games away?

No. QuestGuide uses familiar game logic to make school follow-through clearer. It is not built around hiding the controller or starting another screen-time fight.

How much parent involvement is expected?

Plan for daily 10-20 minute sessions and honest feedback about what is working, what is confusing, and what your family needs next.

What does founding-family early access cost?

Application is free. Founding families pay $39 one time for 90-day September 2026 early access. Payment is only due if your family is selected.

How many families can join?

September 2026 founding-family early access is limited to 30 families so feedback can be reviewed carefully and onboarding can stay personal.

What happens with our feedback?

Feedback is used to refine missions, routines, XP tracking, student study supports, and check-in questions before the app launches more widely.

Is this clinical care?

No. It is practical educational support for family routines. It is not therapy, medical care, or a replacement for professional help.

Is this surveillance software?

No. Early access is focused on clarity, routines, and parent-teen communication. It is not designed to spy on teens or monitor everything they do.

Founding families help refine what this becomes.

Applications are reviewed for fit, readiness, and ability to give useful feedback before September 2026 early access begins. The cohort is limited to 30 families.

Apply to Become a Founding Family