Use the system first
Run the 90-day app experience in real family life before the full product is launched.
Founding family
Founding families get 90-day early access to QuestGuide for gamer teens, use the system for one school term, and help refine the missions, routines, and parent supports before the wider launch.
What this is
Run the 90-day app experience in real family life before the full product is launched.
Your experience helps refine the missions, XP tracking, check-in questions, and routines that matter most.
Families still get a practical 90-day structure for turning schoolwork into clearer missions.
Early access includes
QuestGuide app preview
QuestGuide turns schoolwork into concrete missions students can start, track, review, and complete while parents get a calmer view of progress.
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Early access centers on focus, visible progress, repeatable discipline, and level-up moments that make schoolwork easier to start.
A note from Patrick
I know what it feels like to watch a capable teenager show incredible focus, persistence, and problem-solving in games, then seem completely disconnected when it's time for homework. For years, I thought the answer was to push harder against gaming. It wasn't.
I'm opening QuestGuide to a small group of Founding Families because I don't want to build it in isolation. I want to build it alongside parents who are living these challenges every day. Together, we can create something that helps teens apply the same motivation they already have in games to their education—and makes life at home a little calmer along the way.
Who it is for
This is designed for capable but disengaged teens, parents concerned about academic inconsistency, and families who are willing to share honest feedback while using the system for one school term.
It is not designed as clinical care, surveillance software, or an instant grade transformation promise.
Many families arrive here after the usual advice has failed. That does not mean your teen is lazy or that you have run out of options. It may mean the system at home needs to become clearer, calmer, and easier to repeat.
Application takes about 3 minutes. The September 2026 cohort is limited to 30 families.
Application is free. Selected families pay $39 one time when early access starts.
Complete the short readiness form so fit, expectations, and feedback commitment are clear.
Your answers are reviewed for fit, readiness, and ability to use early access consistently.
Set the family rhythm, define daily sessions, and clarify parent involvement before September 2026 early access begins.
Run the system for 90 days and help identify what should be improved before launch.
Questions parents ask
No. Early access is for families where a teen is at least open to a structured 90-day process, even if motivation is inconsistent.
No. QuestGuide uses familiar game logic to make school follow-through clearer. It is not built around hiding the controller or starting another screen-time fight.
Plan for daily 10-20 minute sessions and honest feedback about what is working, what is confusing, and what your family needs next.
Application is free. Founding families pay $39 one time for 90-day September 2026 early access. Payment is only due if your family is selected.
September 2026 founding-family early access is limited to 30 families so feedback can be reviewed carefully and onboarding can stay personal.
Feedback is used to refine missions, routines, XP tracking, student study supports, and check-in questions before the app launches more widely.
No. It is practical educational support for family routines. It is not therapy, medical care, or a replacement for professional help.
No. Early access is focused on clarity, routines, and parent-teen communication. It is not designed to spy on teens or monitor everything they do.
Applications are reviewed for fit, readiness, and ability to give useful feedback before September 2026 early access begins. The cohort is limited to 30 families.
Apply to Become a Founding Family